Equipped Armor
%BOOTSDAMAGE%
Maximum uses of the Players boots
%BOOTSDURABILITY%
Durability of the Players boots
%BOOTSID%
ID of the Players boots
%BOOTSNAME%
Displayname of the Players boots
%CHESTPLATEDAMAGE%
Maximum uses of the Players chestplate
%CHESTPLATEDURABILITY%
Durability of the Players chestplate
%CHESTPLATEID%
ID of the Players chestplate
%CHESTPLATENAME%
Displayname of the Players chestplate
%HELMDAMAGE%
Maximum uses of the Players helm
%HELMDURABILITY%
Durability of the Players helm
%HELMID%
ID of the Players helm
%HELMNAME%
Displayname of the Players helm
%LEGGINGSDAMAGE%
Maximum uses of the Players leggings
%LEGGINGSDURABILITY%
Durability of the Players leggings
%LEGGINGSID%
ID of the Players leggings
%LEGGINGSNAME%
Displayname of the Players leggings
Equipped Tool
%ATTACKPOWER%
Attack power
%ATTACKSPEED%
Attack speed
%BOWCHARGE%
%COOLDOWN%
Cooldown
%DURABILITY%
Durability of the equipped item
%ITEM%
ID of the equipped item
%ITEMCODE%
Internal code for the equipped item
%ITEMDAMAGE%
Maximum uses of the equipped item
%ITEMIDDMG%
ID and durability seperated by a colon of the equipped item
%ITEMNAME%
Displayname for the equipped item
%ITEMUSEPCT%
Previous value as percent of total useage time
%ITEMUSETICKS%
All usable items increase this value once per tick
%OFFHANDCOOLDOWN%
Offhand cooldown
%OFFHANDDURABILITY%
Durability of the offhand item
%OFFHANDITEM%
ID of the offhand item
%OFFHANDITEMCODE%
Internal code for the offhand item
%OFFHANDITEMDAMAGE%
Maximum uses of the offhand item
%OFFHANDITEMIDDMG%
ID and durability seperated by a colon of the offhand item
%OFFHANDITEMNAME%
Displayname for the offhand item
%OFFHANDSTACKSIZE%
Stacksize of the offhand item
%STACKSIZE%
Stack size of the equipped item
GUI
%CONTAINERSLOTS%
Amount of slots in opened container
%DISPLAYHEIGHT%
Height of the minecraft window
%DISPLAYWIDTH%
Width of the minecraft window
%GUI%
Name of the currently open GUI
%INVSLOT%
Selected inventory slot
Input
%~ALT%
Whether the Alt key was pressed at the start of the script
%~CTRL%
Whether the Control key was pressed at the start of the script
%~KEY_<name>%
Whether the specified key was pressed at the start of the script
%~LMOUSE%
Whether the left mouse button was pressed at the start of the script
%~MIDDLEMOUSE%
Whether the middle mouse button was pressed at the start of the script
%~RMOUSE%
Whether the right mouse button was pressed at the start of the script
%~SHIFT%
Whether the Shift key was pressed at the start of the script
%ALT%
Whether the Alt key is pressed
%CTRL%
Whether the Control key is pressed
%KEY_<name>%
Whether the key with the specified LWJGL keyname is pressed
%KEYID%
Key ID of the key that started this script
%KEYNAME%
Keyname of the key that started this script
%LMOUSE%
Whether the left mouse button is pressed
%MIDDLEMOUSE%
Whether the middle mouse button is pressed
%RMOUSE%
Whether the right mouse button is pressed
%SHIFT%
Whether the Shift key is pressed
Looking at
%HIT%
Type of the thing the Player is looking at
%HIT_<name>%
Value of the specified property of the block the Player is looking at
%HITDATA%
Metadata of the thing the Player is looking at
%HITID%
ID of the thing the Player is looking at
%HITNAME%
Displayname of the thing the Player is looking at
%HITPROGRESS%
Block breaking progress of the block the Player is looking at
%HITSIDE%
Block side of the block the Player is looking at
%HITUUID%
UUID of the looked at entity or player
%HITX%
X position of the block the Player is looking at
%HITY%
Y position of the block the Player is looking at
%HITZ%
Z position of the block the Player is looking at
%SIGNTEXT[]%
Array of lines on a sign the Player is looking at
Mod related
%CONFIG%
Loaded config
%SCREEN%
Name of the current custom GUI
%SCREENNAME%
Display name of the current custom GUI
%UNIQUEID%
Returns a new UUID everytime it is accessed
Player
%ARMOUR%
Armour points (each icon equals 2 points)
%CANFLY%
Whether the Player can fly
%DISPLAYNAME%
Player's displayname
%FLYING%
Whether the Player is flying
%GAMEMODE%
Gamemode of the player as a string
%HEALTH%
Health points (each icon equals 2 points)
%HUNGER%
Hunger points (each icon equals 2 points)
%LEVEL%
XP level
%LIGHT%
Light level at current location
%MODE%
Gamemode of the player as a number
%OXYGEN%
Air Level (from 0 to 300)
%PLAYER%
Player's name
%RESOURCEPACKS[]%
Array of selected resource packs
%SATURATION%
Saturation level (normally hidden from the Player)
%SHADERGROUP%
Selected shader
%SHADERGROUPS[]%
Array of available shaders
%TOTALXP%
Total amount of experience points
%UUID%
UUID of the Player
%VEHICLE%
Vehicle type
%VEHICLEHEALTH%
Vehicle health
%XP%
Current amount of experience points
Position
%CARDINALYAW%
Yaw of the player relative to north (YAW + 180)
%DIRECTION%
Direction the Player is looking at, shortened to the first character
%PITCH%
Pitch of the player
%XPOS%
Position in X direction
%XPOSF%
The position in X direction with three decimal places after the comma as a string
%YAW%
Yaw of the player
%YPOS%
Position in Y direction
%YPOSF%
The position in Y direction with three decimal places after the comma as a string
%ZPOS%
Position in Z direction
%ZPOSF%
The position in Z direction with three decimal places after the comma as a string
Server
%MAXPLAYERS%
Amount of players the server can hold
%ONLINEPLAYERS%
Amount of players currently on the server
%SERVER%
IP of the server
%SERVERMOTD%
Motto of the day of the server
%SERVERNAME%
Name of the server
Settings
%AMBIENTVOLUME%
Volume level for Ambient/Environment
%BLOCKVOLUME%
Volume level for Blocks
%CAMERA%
Current camera mode
%DIFFICULTY%
Difficulty of the world
%FOV%
Field of View
%FPS%
Frames per Second
%GAMMA%
Brightness level
%HOSTILEVOLUME%
Volume level for Hostile Creatures
%MUSIC%
Volume level for Music
%NEUTRALVOLUME%
Volume level for Friendly Creatures
%PLAYERVOLUME%
Volume level for Players
%RECORDVOLUME%
Volume level for Jukebox/Noteblocks
%SENSITIVITY%
Sensitivity
%SOUND%
Master Volume level
%WEATHERVOLUME%
Volume level for Weather
Time and Date
%DATE%
Current date in the format "year-month-day"
%DATETIME%
Current date and time in the format "year-month-day hour:minute:second"
%TIME%
Current time in the format "hour:minute:second"
%TIMESTAMP%
UNIX Timestamp
World
%BIOME%
Biome the Player is currently in
%CHUNKUPDATES%
Amount of chunk updates
%DAY%
Number of day
%DAYTICKS%
TICKS value modulo 24000 and shifted back 6000 so that 0 aligns with midnight
%DAYTIME%
Ingame time in the format hh:mm
%DIMENSION%
Dimension the Player is in
%LOCALDIFFICULTY%
Local difficulty of the world
%RAIN%
Rain level
%SEED%
Seed of the world (only available in SP)
%TICKS%
current world time value (which will be a static number if doDayNightCycle game rule is false)
%TOTALTICKS%
current total world time (which increases all the time regardless of the gamerule doDayNightCycle)