SHADERGROUP([path])
Sets the active shader group to the shader matching path
Can be one of the following shaders:
"spider"
"outline"
"desaturate"
"wobble"
"scan_pincushion"
"ntsc"
"creeper"
"color_convolve"
"blur"
"bits"
"blobs2"
"flip"
"invert"
"notch"
"antialias"
"entity_outline"
"bumpy"
"sobel"
"art"
"blobs"
"fxaa"
"pencil"
"phosphor"
"deconverge"
"green"
You can also use "+"
or "-"
to toggle between shaders.
Returns the name of the selected shader.